Stereo D: August - September 2011 & February 2015 - July 2015
Here I finalized stereo conversion, by creating tons of clean-plates, stereo painting and straight-up compositing. Credits: Titanic, Avengers: Age of Ultron, Mad Max: Fury Road, Ant Man and San Andreas.
Legend 3D: December 2012 - March 2013 & February 2014 - 2015
As a depth artist, I set up and built the depth for shots then created animations in three dimensional space. Credits: Spider Man 2, Jupiter Ascending, The Walk and Poltergeist.
TNG Visual Effects: September 2011 - the present
I've created dozens of super-detailed, high-res textures at TNG for several feature films starting with Twilight: Breaking Dawn Part 2, Man With the Iron Fist, and many more. I also aided in processing huge volumes of scan data for those projects.
Eyetronics Media & Studio: February 2005 - April 2011
My role here was dedicated to creating detailed textures for their scan clients whose projects included Green Hornet, L.A. Noir, Medal of Honor, Priest to name just a few.
KSWB San Diego: February 2003 - November 2005
While a graphic designer at KSWB in San Diego, I conceived and produced 10 to 15 full screen and over-the-shoulder photographic compositions and maps, all before a nightly deadline.
Sony Computer Entertainment America: August - October 2005
My role as an intern with Sony's 3D scanning unit was to operate the Cyberware scanner, process data from that and other scanners.
Platt College: BS in Media Arts
Here I refined my creative abilities earning a 3.67 GPA. My work was always on time, yet still highly polished, showing an acute esthetic sense.